India has notified the Promotion and Regulation of Online Gaming Rules, 2026, effective May 1, 2026. The rules operationalise the PROG Act, 2025 and set up the Online Gaming Authority of India (OGAI) to label prohibited money games, enforce via banks and payments, and require age and fair-play safeguards. e-sports and compliant social games get a clearer compliance path.
India’s Online Gaming Act 2025 is set to overhaul the sector from May 1, with MeitY notifying the framework that creates the Online Gaming Authority of India. OGAI will classify games, enforce compliance, and can penalize or shut down platforms. Payments will face added scrutiny as banks and payment gateways must verify gaming registration certificates, while new user protections include age checks and responsible gaming safeguards.
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India’s government is reportedly considering a limited exemption for early-stage startups from some compliance requirements under the proposed Digital Personal Data Protection (DPDP) bill. The rationale: easing pressure from data-handling obligations that could stifle startups while they develop data models and solutions. The DPDP draft also details strong penalties for breaches and proposes removing compensation provisions from the IT Act.
India is considering a major shift in AI governance, moving away from its earlier “light-touch” approach as risks mount around cybersecurity, deepfakes, and threats to critical sectors. A Mint report says a six-member TPEC and a 10-member inter-ministerial AIGEG are preparing fresh guidelines, potentially reshaping policy direction. The push comes amid Grok controversies, tighter intermediary rules, and court action over deepfakes.
India’s Ministry of Electronics and IT projects the digital economy will contribute nearly 20% of GDP by 2030, with growth powered by wider adoption of artificial intelligence across sectors. The forecast suggests AI will move beyond tech hubs into everyday services and industries, accelerating digitization and boosting economic output as adoption expands.
The Ministry of Electronics and Information Technology has pushed the deadline to May 7 for public feedback on proposed IT Rules amendments. The draft introduces clearer labelling requirements for synthetically generated information and requires intermediaries to comply with ministry advisories in writing. It also broadens oversight to user-generated news content, including provisions for emergency blocking.
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MeitY has announced new rules for online games, exempting games without real money stakes from mandatory registration. Real money games will face stricter evaluation, while banks and payment firms will be responsible for enforcing bans. Competitive e-sports will be classified separately, and required user safety features are set to apply across platforms.
India’s MeitY has proposed a tougher labeling rule for social media platforms: synthetic or AI-generated content must carry labels continuously throughout playback, not just at the point of creation or sharing. The government says the change targets concerns around artificially generated information, and stakeholders have until May 7 to submit comments on the proposal.
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